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As a newb, it's wise to farm in peace and be a little cowardly.

As an experienced player in strategy development games, Ga was certainly aware of this, so he didn't te show any surprise.

Although this guy was te exactly tacern surprisingly, he had a poker face.

Don't worry, I don't need you to fight for me just yet.

I just need to confirm a trustworthy ally first.

Though it felt a bit awkward to say, how do you know I can be trusted? We just met for the first time, right? As he spoke, Luog's expression became increasingly innocent.

In simple terms, my status and yours are mutually beneficial.

Our civilization's developing is beneficial for both of us.

Gauss words were a bit vague, making Luog feel a bit of a headache.

What do you mean by mutually beneficial? Please elaborate.

And by the way, is it because you pull me into the game? That That's right.

Ga nodded.

You should know about the friend invitation feature from playing various games, right? I know Civilization Rising also has a friend invitation feature, but this feature can only be used once by each player.

This means I can only invite one friend to become a player of Civilization Rising.

Would you think I would just randomly pick someone for this unique invitation slot? Um, probably not exactly.

So, before inviting you, I did some research on you.

Of course, to put it bluntly, you could also interpret it as an investigation.

Hearing this, Luog's facial muscles twitched.

So that is why you know I'm in Z city and a student at Z University.

Yes.

Gausu nodded.

I hope you understand.

After all, this is the only slot and I don't want to end up with a useless or foolish person.

It's a rather mixed feeling.

Being recognized for intelligence, character, and ability is nice, but being investigated still feels a bit unpleasant.

You can continue with a mutually beneficial topic.

Now, to put it directly, we can both receive growth packages.

is NT that just the typical trick of a domestic mobile game.

Luog looked completely speechless but also somewhat understood.

So after I developed to various stages, the system will reward us, right? That is correct.

Just like that.

As soon as this was said, Lu G realized something was off.

Wait, is there something particularly good in this package? There are treasure chests.

All right, now we can talk about treasure chests.

Luog looked exhausted.

As a newbie, there were so many things he didn't know.

The way to obtain treasure chests in Civilization Rising is different from ordinary games.

Generally, they can only be acquired through war.

In battles between players, the victorious side receives a treasure chest reward.

Treasure chests are divided into four levels: bronze, black, iron, silver, and gold.

The higher the level of the chest, the better the items inside.

So, the focus is on what else inside the treasure chest? A hint of interest appeared in Luo GSIS.

What do they contain? Skill books, special items, designs for artificial wonders, or special buildings? It depends on what you need.

There are many items in there.

It's hard to specify.

However, the best item is universally acknowledged.

What is it? LuG eagerly chimed in.

World fragments.

What is their function? This leads us to discuss the various stages of human civilization development.

The normal progression of ordinary civilization is the stone age, bronze age, iron age, steam age, electric age, atomic age, and now the information age.

However, once you use a world fragment, it will create a new fork in this normal development sequence.

At this moment, even Gao Su, who usually spoke in a calm tone, showed a hint of excitement in his voice.

You mean for example, what if humanity after the Iron Age didn't te enter the Steam Age, but instead entered a completely new civilization era such as Mechanical Civilization or Orc Civilization? LuG was T a rigid traditional strategy development game player.

He had played various games including fantasy dungeon series and Warhammer series.

Regarding the possibility of developing into an unknown civilization, he felt completely defenseless.

What does an unknown civilization represent? It represents unknown special buildings, special units, and even special races.

How could he resist that? At the same time, in that instant, he sensed the game as overwhelming malice.

The game didn't te explicitly require players to fight each other, but at the same time, it dangled a luxurious reward that was hard to refuse right there, telling you if you win, you can get a treasure chest.

Inside the treasure chest are world fragments and various items that can trigger unknown civilizations, special buildings, special units, special races.

This is outright provoking trouble.

You're not asking me to fight, but you're desperately tempting and encouraging me on the side.

Lu Gi could already imagine the miserable situation he would face once his newbie protection period was over.

In the face of such temptation, even he, who swore to become the farming king, had the impulse to throw down his hoe and switch to becoming a war maniac.

Why farm anymore? Everyone, I love war.

Gausa knew that Lu Gi had no resistance to special units and special buildings in the game regardless of strength or effectiveness.

He just loved creating special units and building various wonders.

Wonders bring ruin is what they say about him.

In the past, he was a typical ambitious fool.

But what is frustrating is that he often had the upper hand when fighting against him.

It seems I don't need to say much more.

Aside from fighting, the only way to earn treasure chests is through growth packages, right? Lu G threw out a question.

Yes.

Ga nodded.

What are the requirements for obtaining the package? The game ranks are divided into bronze civilization, black iron civilization, silver civilization, and gold civilization.

Winning against other civilizations grants experience to level up.

And when you reach the corresponding rank, you can obtain the corresponding growth package.

Is there a problem? No problem.

From today onwards, we are a community of shared destiny.

Chapter 66.

Invasion and player combat.

The two individuals reached a consensus and their subsequent communication became much more pleasant.

Luog took this opportunity to express all the questions he had in mind.

In any case, let's first talk about invasion or player combat.

For Gao, who had also experienced the novice period, it was clear that the two biggest threats for beginners were whether they could survive the novice period when they had nothing and the malicious invasions from other players after the novice protection period ended.

Luog had basically passed the first threat, but the second threat he was about to face was the focus.

Player combat could generally be divided into two types.

One is the unilateral invasion mode and the other is the bilateral war mode.

In the invasion mode, the invading side has the advantage of catching the target offg guard.

If the opponent is in a bad state, then burning, killing, and looting could yield great rewards.

However, the disadvantage is that the invader is unfamiliar with the terrain and can only bring their army with them, meaning that under normal circumstances, the invading side has no defensive fortifications.

If they encounter strong resistance, the losses could be severe.

As for the time limit, the minimum is 1 week.

After one week, the invading side can choose to continue the invasion or retreat with the maximum invasion time being 1 month.

Since the initiative lies with the invader, the invaded player has no choice.

If they cannot win and the opposing side does not retreat, they can only grit their teeth and hold out for a month.

Of course, if there are players maintaining a war alliance, then after surviving the initial week, you can request support from that player.

But to be honest, this is a double-edged sword.

How so? Feeling Gao Su<unk>s tone becoming subtly nuanced, Luog instinctively asked, "In general, the invading side cannot reinforce their troops.

" But once he requests support from an ally, the opposing side can also gain the rights of war support and retreat.

If the opponent also has allies and chooses to request war support, the situation could escalate, leading to full-scale war between two-player alliances.


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