The world consciousness of this plane didn't drive us away.
That's truly incredible.
Another experienced monster lord who had participated in plain invasions wondered such a large-scale migration quickly drew the attention of the local beings.
In the distance, strong figures approached with armies.
It was a six-winged subhuman of the demagod realm, somewhat resembling angels from mythological novels.
Corona, I greet my lord.
The massive form of the black dragon could be seen from afar, and Corona knelt on one knee, respectfully, bowing in homage.
No need for such formalities.
Tion Emo nodded slightly, then instructed, "These are the new brothers I just recruited.
Please arrange their accommodations and teach them the rules here.
As you command, my lord," Corona replied, "Once more," Tionimo said, "no more," throwing the matter aside and taking off into the distance.
While the newly recruited monster coalition was led by Corona to a brand new uncharted territory.
A few days later, in a magnificent palace, three thrones forged from meteorite iron were placed at the top of the palace steps.
In the middle throne sat a young man with two horns on his head and a robust figure, the black dragon.
To his right sat a powerful middle-aged man, tall and muscular, with every muscle exuding immense strength, the Thunder Titan.
To his left sat an enigmatic young man with a handsome face and a slender body.
His purple vertical pupils instilling an inexplicable sense of fear, the nine-headed serpent.
All three were immensely powerful, reaching the status of demagods.
And in terms of individual combat power, they were slightly stronger than faith players of the same rank.
They belonged to an alliance formed by individual non- mainstream players.
Is everyone here? The young man sitting in the middle throne, Tion Mo asked, "Boss, aside from a few members who are in seclusion and can't make it, everyone else is here," replied two rows of players standing below, totaling over 20 people, all of whom were demagods, ranging from ordinary to powerful.
With more than 20 demagod players, combined with their respective forces, this was undoubtedly a terrifying power that could easily destroy a player's faction.
Since everyone is here, let's get the meeting started," said the middle-aged man to Ton Moe's right, sounding somewhat impatient.
"We're all buddies here, so let's not make it so formal.
It feels like a work report.
It's really ridiculous.
" Everyone fell silent.
Wasn't this a meeting to welcome a few new members? At least keep it professional and not make a fool of ourselves.
After a moment, Tiono awkwardly explained, "I'm just a rough guy.
I used to be a brick mover.
Why say so much?" The enigmatic young man to the left laughed.
Haha.
I really don't understand so many principles.
Nor am I as smart as you.
But if you keep talking to me like that, be careful I don't rip your head off and kick it like a ball.
I want to see if your nine heads are enough for me to pull.
The middle-aged man sneered.
You could try.
Unyielding.
The enigmatic young man narrowed his eyes, ready to confront him.
Let's see if he can.
Provoked, the middle-aged man immediately stood up, ready to fight on the spot.
In an instant, the atmosphere became extremely tense.
The crowd below stared in shock at the two bosses who seemed ready to fight.
Wasn't this a meeting to discuss future development? How did the host of the meeting go from a few sentences to wanting to throw punches? All right, that's enough.
Did you really want a premeating performance? Seeing this, Tanamo felt a bit exhausted and clapped his throne, suppressing the tension between the two.
If you really want to fight, come find me after the meeting.
I'll accompany you to the end.
Both men snorted but followed the steps down and returned to their thrones.
Now that everyone is here, I will begin the meeting, Tonimo said softly.
First, let's welcome the three new members to our family, which has grown a bit stronger.
Clap clap clap.
The crowd immediately applauded to welcome them.
The three players at the end of the line felt a sense of being overwhelmed.
As players at the lower end of the mid-tier realm, when had they ever been given such importance? Our alliance doesn't have many rules.
Our aim is to help each other.
Looking at the three, Tonmo continued, "In terms of innate potential, we can't compare to those faith players.
If we don't band together for warmth, we will all be trampled underfoot in the future.
" After some formalities, he informed the new members of the general rules of the Beast Alliance.
In reality, there weren't many rules.
The alliance was established primarily for self-preservation.
The only prohibition was that alliance members were not allowed to kill each other.
Otherwise, the other members would unite to strike them down.
After welcoming the new members, the true topic of the meeting began.
The development of the Beast Alliance.
The Beast Alliance was a powerful organization with dozens of demigod strawmen.
All players in this organization had moved their forces to a large plane which they completely controlled.
Yes, before other players unified planes and controlled the world consciousness.
The Beast Alliance had already seized control of a large plane.
No conventional large plane could withstand the assault of over a 100 demagods.
Under the threat of such immense military power, the forces within that plane would either be destroyed or surrender, culminating in the joint control of the world consciousness by the members.
And for a single plane, even a large one, to support over a 100 demigods and their forces was extremely unrealistic.
Of course, the growth of the Beast Alliance was not reliant on the resources of this plane.
The resources for the Beast Alliance primarily came from the void outside, the void beasts on meteorites and beings from half plains.
Using their powerful military strength, the Beast Alliance traversed the void, breaking through realms and annihilating spirits, harvesting resources that had accumulated over thousands of years in those plains in a manner that could be described as wasteful, then selling the plunder planes at a high price to other players.
Chapter 215.
The dilemma of individual players the four and a half planes we conquered last time have been dealt with.
But the price has dropped quite a bit.
Only about 80% of what it used to be.
A slightly plump middle-aged man with a prominent forehead reported his head relatively large and eyes bright.
Compared to his rough-looking companions, he exuded an air of wisdom and appeared quite intelligent.
He was a member of the Beast Alliance, responsible for handling transactions and communications.
Essentially serving as the treasurer, normally after the Beast Alliance conquers a void plane and finishes harvesting, they hand it over to him to manage and exchange for resources.
Why has the price dropped so much? A member frowned, expressing some dissatisfaction.
The others also frowned, looking at the slightly plump, middle-aged man, hoping for an explanation.
As individual players, they lack the ability to control followers like faith-based players, and their power development is only slightly better than that of indigenous forces, or even worse.
To speak of war potential, they indeed do not compare favorably to some indigenous forces.
The most crucial aspect of war potential is sustainability.
Both population and resources must be able to keep up.
Unfortunately, these two points happen to be the weakest aspects of individual players.
First, regarding population, this does not refer to the miscellaneous monsters, but to the true elites with development potential who are willing to fight for the players without various infrastructures and the ability to enhance the qualifications of their can like faith-based players.
Their only way to keep up with faith players is to conquer those forces with hundreds or thousands of years of historical foundation and forcibly control them through military might, making them serve themselves.
This inevitably requires sacrificing certain things such as loyalty.
Throughout the development of individual players, the turnover rate of their subordinates is very high.
And without the accumulation of time, there is naturally no such thing as loyalty.
Thus, their truly core population is actually pitifully small, at most just a few million.
A few million people have hardly any regenerative capacity.
The same principle applies to resources without the various infrastructures of faith players.
Relying solely on farming and mining is simply not enough to sustain their forces.
If faith players are likened to developing civilizations, then individual players are akin to plundering civilizations.